National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
The media coverage of Peter Sagan in the Czech and Slovak media during the Tour de France
Petrášová, Alžběta ; Trunečka, Ondřej (advisor) ; Macková, Veronika (referee)
The bachelor thesis Media image of Peter Sagan in Czech and Slovak media during the Tour de France deals with the coverage of Slovak cyclist Peter Sagan on the internet news servers Sme.sk and iDnes.cz. Peter Sagan is historically one of the most successful cyclists and has achieved great victories of his career at the Tour de France. The theoretical part of the thesis summarizes the development of sports journalism, outlines the phenomenon of fanhood, building national identity through sport and presents basic information about Peter Sagan and the Tour de France. Using quantitative content analysis, the practical part examines Sagan's media image during the 2017 edition, from which he was expelled after stage 4 under controversial circumstances, and 2019, during which he won one stage and won a record seventh green jersey for the winner of the points competition. The research examines Sagan's media coverage in selected media, whether it differs from each other and wheter it changes under the influence of events. The practical part is complemented by interviews with journalists from selected media.
Relationship of a fan, celebrity and fan community in a world of e-sports
Vlačiha, Tomáš ; Pospíšilová, Marie (advisor) ; Tesařová, Šárka (referee)
This thesis is about world of e-sports, which has become in few last years important theme in the field of sociology. The main goal of this thesis is to research relationships, which are created within online communities: relationship between a fan and e-celebrity and relationship within online communities. Results were accomplished by quality research and semi-structured interview with e-sports fans. With these interviews is then descripted evolution of fan relationship which was divided into three phases. The phases are: 1) Gamer relationship with close community of his friends, 2) Relationship between fan and e-celebrity, 3) Relationship between fan and a big community of fans. These phases explain how gamer becomes an e-sport fan.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.